← Browse promptsReference to VideoVeoref · face person
{ "shot": { "lens": "24mm wide-angle", "height": "low, knee height throughout", "starting_position": "Directly in front of player, centered. Player frozen mid-forehand, ball suspended before racket. Blue sky and soft clouds behind her. No court, no people — only player, ball, sky.", "camera_movement": "Smooth clockwise 360-degree orbit at constant speed and height. Does not stop — flows continuously into final front position as time simultaneously releases." }, "subject": { "reference": "@Image1 — maintain exact face, outfit, pose and ball position throughout. Do not alter anything.", "freeze_state": "Completely frozen for first 270 degrees — rigid like a photograph. Hair, skirt, every detail still. No breathing, no sway, no movement whatsoever." }, "visual_details": { "during_orbit": "Total stillness. Ball motionless mid-air. Clouds drift imperceptibly — time outside her body merely slowed, not stopped.", "time_transition": "In the final 90 degrees approaching front position — time begins thawing gradually. Barely perceptible tremor in hair, skirt starts shifting, weight begins transferring. Time accelerates progressively, synchronized with camera closing in.", "time_release": "As camera reaches front position, time fully returns. Body completes forehand with full force — no pause, no cut. Ball launches straight toward lens, grows until it fills the entire frame. Cut to black." }, "environment": { "background": "Pure blue sky, soft white clouds only. No court, no net, no spectators. Complete isolation." }, "cinematography": { "lighting": "Strong direct sunlight, crisp shadows on white fabric, rim light separating figure from sky.", "style": "Ultra photorealistic, premium sports campaign, 35mm editorial" }, "audio": { "during_orbit": "Near-silence, low eerie ambient hum.", "time_transition": "Hum gives way to emerging wind and fabric sounds, building in sync with visual thaw.", "time_release": "Crack of racket, explosive wind, rising whoosh, thunderous impact as ball fills frame. Cut to black." }, "constraints": [ "maintain face consistency", "avoid identity drift", "avoid jitter", "avoid bent limbs", "avoid temporal flicker", "no distortion", "sharp clarity throughout" ]
}