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{ "shot": "third-person over-the-shoulder gameplay feel on a mountain ridge", "subject": { "identity": "young adult female pirate cabin hand, messy cobalt-blue hair", "physique_face": "athletic-slender; relaxed but alert posture; wind-tossed hair, soft rim on cheek as she turns", "wardrobe": "loose white linen shirt with long split tail (billowing), rugged brown trousers, leather belt with small pouch, wrapped leather boots dusted with rock", "consistency_rules": "Keep this exact identity string across all related shots. No costume changes." }, "scene": { "location": "high alpine crest above a sea of clouds; jagged granite outcrop with lichen and tiny alpine plants", "lighting": "crisp midday sun; firm shadows; gentle sky bounce; slight atmospheric haze on distant ranges", "time_weather": "clear, breezy; a few raptors circling far away" }, "visual_details": [ { "time": "0–2s", "action": "She steps up onto a narrow rock apex, shirt tail whipping left→right; tiny pebbles skitter down.", "focus": "sharp on her back/belt/shirt hem; background softly readable." }, { "time": "2–5s", "action": "Careful forward walk along the ridge, eyes scanning paths ahead; she steadies herself with a breath.", "focus": "boots gripping fractured granite; wind lifts hair in short gusts." }, { "time": "5–8s", "action": "She reaches a vantage point and pauses; an eagle crosses the frame; she turns slightly toward the vista.", "focus": "subtle rim light along shoulders and hair; distant peaks layered by aerial perspective." } ], "cinematography": { "shot_size": "medium-full to full (gameplay follow distance)", "lens_feel": "28mm wide, natural (no fisheye)", "single_camera_motion": "gimbal-steady forward follow with a gentle rising arc to reveal the vista (one continuous motion)", "camera_position": "behind and slightly right of the subject at shoulder height, ending 1.5 m above her right shoulder—**that's where the camera is**", "notes": "subject-locked autofocus; cinematic but gameplay-authentic depth of field" }, "audio": { "dialogue": "Cabin Hand: 'Easy now… steady.'", "ambience": "high-altitude wind, distant eagle call, soft boot scuffs and gravel tics on stone", "mix": "diegetic only; keep dialogue intimate and center-panned; reduce wind 2 dB under voice during 2–3s" }, "color_palette": "cerulean sky; blue-grey mountains; neutral granite; muted earth browns; small moss greens; filmic ACES contrast", "physics_rules": [ "shirt tail behaves as light linen: flutter bursts synced to wind gusts; inertia trails on stops", "hair reacts to gusts with strand clumping and recovery settle", "boots produce micro-slips; small stones tumble with gravity-true arcs", "camera has subtle walking micro-jitter, stabilized (gam"